Author Archives: Jeff Georgeson

Why Release a Beta as a Demo?

As I release my Manager: A Sports Management Mystery demo/beta, I want to explain why it’s not just a full release of the demo; why am I widely releasing a Beta version, which almost certainly will have bugs (perhaps even … Continue reading

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How AI Don’t Speak Like a Robot

I often go on about how my AI characters can’t just speak to me in their own words, and if they only could, it would really demonstrate the capabilities of my Extreme AI personality engine (and possibly let my AI … Continue reading

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What Am AI Building? An Update on My Sports Management-Mystery Game

When I started creating my still-nameless sports management game, it was with the idea that it would be a good demo for my AI personality engine, Extreme AI. In fact, that was really the whole point of it (well, almost; … Continue reading

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Agile AI All by Myself

Just came across this old post in my master’s thesis project blog. The blog itself was part of an adaptation of Agile development to the needs of a single developer. As I remember, scrums were a little lonely … but … Continue reading

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AI make the fake / AI spot the fake

I was reading the other day about AI being used to create fake images and videos that were so real people wouldn’t be able to tell they were fakes. For instance, it can create fake people (this article from The … Continue reading

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AI Pollsters

Polling has gotten a bad name. It used to seem that we were moving toward a system in which pollsters would know, with certainty, the results of an election before election night. Pundits seemed to just be waiting to come … Continue reading

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AI am Everywhere … Even Where AI’m Not

Up until recently, if asked what I was working on and I answered, “artificial intelligence,” I could pretty well predict the direction of the conversation from there: Is it like the replicants in Blade Runner (or Skynet in Terminator)? Or … Continue reading

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Raising Your AI to Be Ethical and Unbiased (You Know, Like Humans Should Be)

I tend to think of AI as a fresh start, as a way to explore the best parts of ourselves and to create algorithms that help advance humanity in positive ways. I realize that view is fraught with problems, however, … Continue reading

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AI Have No Comment

Due to an absolute overload of spam (15,000+ spam comments), I won’t be allowing any further comments directly on this blog–but I’d still love to hear from you! If you have something non-spammy to say about anything I’ve written, please … Continue reading

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Why Am AI Extremely Happy?

Because my ExtremeAI personality engine has been accepted by the Unity Asset Store! I’ve decided that, once again, the engine should be available to other developers for use in games besides SteamSaga (it was available for sale from the QTG … Continue reading

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