Author Archives: Jeff Georgeson

Agile AI All by Myself

Just came across this old post in my master’s thesis project blog. The blog itself was part of an adaptation of Agile development to the needs of a single developer. As I remember, scrums were a little lonely … but … Continue reading

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AI make the fake / AI spot the fake

I was reading the other day about AI being used to create fake images and videos that were so real people wouldn’t be able to tell they were fakes. For instance, it can create fake people (this article from The … Continue reading

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AI Pollsters

Polling has gotten a bad name. It used to seem that we were moving toward a system in which pollsters would know, with certainty, the results of an election before election night. Pundits seemed to just be waiting to come … Continue reading

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AI am Everywhere … Even Where AI’m Not

Up until recently, if asked what I was working on and I answered, “artificial intelligence,” I could pretty well predict the direction of the conversation from there: Is it like the replicants in Blade Runner (or Skynet in Terminator)? Or … Continue reading

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Raising Your AI to Be Ethical and Unbiased (You Know, Like Humans Should Be)

I tend to think of AI as a fresh start, as a way to explore the best parts of ourselves and to create algorithms that help advance humanity in positive ways. I realize that view is fraught with problems, however, … Continue reading

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AI Have No Comment

Due to an absolute overload of spam (15,000+ spam comments), I won’t be allowing any further comments directly on this blog–but I’d still love to hear from you! If you have something non-spammy to say about anything I’ve written, please … Continue reading

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Why Am AI Extremely Happy?

Because my ExtremeAI personality engine has been accepted by the Unity Asset Store! I’ve decided that, once again, the engine should be available to other developers for use in games besides SteamSaga (it was available for sale from the QTG … Continue reading

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What’s This? An Update?

(This is a long update, so in summary … there’s a (short, rough) demo available! And the game is gonna take a veeerrry long time to complete without additional funding, like Kickstarter or something. And we want your opinion on … Continue reading

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Why AI Use the Five-Factor Model

I’m always saying, like some sort of carnival barker trying to get people to listen, that the AI used in SteamSaga is based on real-world personality theory, that our NPCs act as human as they do because of this adherence … Continue reading

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AI Work on SteamSaga

So I go on and on about personality AI, but what does this do for our RPG, SteamSaga? Make it more fun? Make the NPCs have more fun? Sow the seeds for Skynet? *mad scientist laughter, fading* The main way … Continue reading

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