Category Archives: Artificial Intelligence

AI Work on SteamSaga

So I go on and on about personality AI, but what does this do for our RPG, SteamSaga? Make it more fun? Make the NPCs have more fun? Sow the seeds for Skynet? *mad scientist laughter, fading* The main way … Continue reading

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Why Do AI Have Personality?

It’s my favourite example of why I think we need more complex personality AI systems. While game graphics have leapt to the point where they are absolutely beautiful, smoothly rendered, and almost uncannily real, AI has been left behind. Often, … Continue reading

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What AI Read

(Really, I just know that someday I’m going to run out of ways to [mis]use AI in my titles, but let’s see how long I can keep it up.) I’ve been asked a few times now at talks I’ve given … Continue reading

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D’oh! What am AI saying?

Nearing the end of a thrill-packed second period, Canada again come rushing down the ice. Germany’s defenders fall back, back … then at the last moment try to pressure the puck carrier. But he dances around them, dekes the goalie, … Continue reading

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What we talk about when we talk about AI

What do you think of when I say ‘artificial intelligence’? STNG’s Data? Skynet? Asimov’s Three Laws of Robotics? Or more technical things … in games, things like pathfinding, or in academics, human-computer interactions, speech processing, and more? Since all of … Continue reading

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What am AI talking about?

To open this blog I want to give you a look round at the kinds of things I’ll be chatting about, maybe define a term or two, and … get used to blogging again! I’ve not done this for years, … Continue reading

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