Tag Archives: AIGameDev

Why Release a Beta as a Demo?

As I release my Manager: A Sports Management Mystery demo/beta, I want to explain why it’s not just a full release of the demo; why am I widely releasing a Beta version, which almost certainly will have bugs (perhaps even … Continue reading

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How AI Don’t Speak Like a Robot

I often go on about how my AI characters can’t just speak to me in their own words, and if they only could, it would really demonstrate the capabilities of my Extreme AI personality engine (and possibly let my AI … Continue reading

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What Am AI Building? An Update on My Sports Management-Mystery Game

When I started creating my still-nameless sports management game, it was with the idea that it would be a good demo for my AI personality engine, Extreme AI. In fact, that was really the whole point of it (well, almost; … Continue reading

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What AI Read

(Really, I just know that someday I’m going to run out of ways to [mis]use AI in my titles, but let’s see how long I can keep it up.) I’ve been asked a few times now at talks I’ve given … Continue reading

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