Tag Archives: artificial intelligence

How AI Don’t Speak Like a Robot

I often go on about how my AI characters can’t just speak to me in their own words, and if they only could, it would really demonstrate the capabilities of my Extreme AI personality engine (and possibly let my AI … Continue reading

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What Am AI Building? An Update on My Sports Management-Mystery Game

When I started creating my still-nameless sports management game, it was with the idea that it would be a good demo for my AI personality engine, Extreme AI. In fact, that was really the whole point of it (well, almost; … Continue reading

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AI make the fake / AI spot the fake

I was reading the other day about AI being used to create fake images and videos that were so real people wouldn’t be able to tell they were fakes. For instance, it can create fake people (this article from The … Continue reading

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AI Pollsters

Polling has gotten a bad name. It used to seem that we were moving toward a system in which pollsters would know, with certainty, the results of an election before election night. Pundits seemed to just be waiting to come … Continue reading

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AI am Everywhere … Even Where AI’m Not

Up until recently, if asked what I was working on and I answered, “artificial intelligence,” I could pretty well predict the direction of the conversation from there: Is it like the replicants in Blade Runner (or Skynet in Terminator)? Or … Continue reading

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Why Am AI Extremely Happy?

Because my ExtremeAI personality engine has been accepted by the Unity Asset Store! I’ve decided that, once again, the engine should be available to other developers for use in games besides SteamSaga (it was available for sale from the QTG … Continue reading

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Why AI Use the Five-Factor Model

I’m always saying, like some sort of carnival barker trying to get people to listen, that the AI used in SteamSaga is based on real-world personality theory, that our NPCs act as human as they do because of this adherence … Continue reading

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AI Work on SteamSaga

So I go on and on about personality AI, but what does this do for our RPG, SteamSaga? Make it more fun? Make the NPCs have more fun? Sow the seeds for Skynet? *mad scientist laughter, fading* The main way … Continue reading

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Why Do AI Have Personality?

It’s my favourite example of why I think we need more complex personality AI systems. While game graphics have leapt to the point where they are absolutely beautiful, smoothly rendered, and almost uncannily real, AI has been left behind. Often, … Continue reading

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What AI Read

(Really, I just know that someday I’m going to run out of ways to [mis]use AI in my titles, but let’s see how long I can keep it up.) I’ve been asked a few times now at talks I’ve given … Continue reading

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