Tag Archives: SteamSaga

What’s This? An Update?

(This is a long update, so in summary … there’s a (short, rough) demo available! And the game is gonna take a veeerrry long time to complete without additional funding, like Kickstarter or something. And we want your opinion on … Continue reading

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Why AI Use the Five-Factor Model

I’m always saying, like some sort of carnival barker trying to get people to listen, that the AI used in SteamSaga is based on real-world personality theory, that our NPCs act as human as they do because of this adherence … Continue reading

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AI Work on SteamSaga

So I go on and on about personality AI, but what does this do for our RPG, SteamSaga? Make it more fun? Make the NPCs have more fun? Sow the seeds for Skynet? *mad scientist laughter, fading* The main way … Continue reading

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Why Do AI Have Personality?

It’s my favourite example of why I think we need more complex personality AI systems. While game graphics have leapt to the point where they are absolutely beautiful, smoothly rendered, and almost uncannily real, AI has been left behind. Often, … Continue reading

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What we talk about when we talk about AI

What do you think of when I say ‘artificial intelligence’? STNG’s Data? Skynet? Asimov’s Three Laws of Robotics? Or more technical things … in games, things like pathfinding, or in academics, human-computer interactions, speech processing, and more? Since all of … Continue reading

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What am AI talking about?

To open this blog I want to give you a look round at the kinds of things I’ll be chatting about, maybe define a term or two, and … get used to blogging again! I’ve not done this for years, … Continue reading

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